Car Collectibles
Key Features
Framework Optimised
Built around common FiveM frameworks and bridge-driven compatibility.
Configurable Setup
Tune the resource to fit your server, jobs, items, locations, and roleplay rules.
Roleplay Ready
Designed to feel practical in live communities, not just in a test server.
Simple Install
Clear drag-and-drop style setup with documentation and support available.
Description
TSS Car Collectibles
one-time collectible sets for StreetKings.
Adding collectibles
Edit config.lua, then append positions to a set's locations list:
locations = {
vector3(21.04, 432.12, 857.3),
vector3(100.25, -220.5, 30.75),
}
Do not reorder or delete released locations: save IDs use set_id:index. Append new
positions instead. A set can override floatHeight, bobHeight, bobSpeed, and
rotationSpeed.
Progress is saved under carCollectibles.collected in the active StreetKings save.
There are no blips or trackers. The player must drive through an item as the vehicle's
driver to collect it.
How It Works
Install
Drop the resource into your server and add the required dependencies.
Configure
Adjust frameworks, items, locations, permissions, and behaviour.
Test
Run through the key player flow before opening it to the city.
Share
Let players use it, trade it, or build roleplay around it.
Support
Use Docs or Discord support when you need a hand.
Supported Frameworks
Asset Details
- Resource Name
- tss_car_collectibles
- Version
- 1.0.0
- Category
- Free Assets
- Script Type
- Standalone
- Textures Accessible
- Yes
- Escrow/Open
- 10%/90%
- Dependencies
- None