Speed Zones
Key Features
Route Tools
Create practical server routes and job loops with configurable locations.
Framework Optimised
Built around common FiveM frameworks and bridge-driven compatibility.
Configurable Setup
Tune the resource to fit your server, jobs, items, locations, and roleplay rules.
Roleplay Ready
Designed to feel practical in live communities, not just in a test server.
Simple Install
Clear drag-and-drop style setup with documentation and support available.
Description
TSS Speed Zones
Standalone one-time average-speed challenges for StreetKings.
Behaviour
- Driving through a start blip in the correct direction at 15+ MPH starts the zone.
- StreetKings-style checkpoints, GPS routing, waypoint beams, HUD and results are shown.
- Average speed is course distance divided by server-timed elapsed time.
- Cash, player XP and vehicle XP are awarded only on the first successful completion.
- Completed start blips turn green. Completed zones remain replayable for personal bests.
- Runs cancel when the player leaves the driver's seat, dies, leaves freeroam, or takes more than two minutes to reach the next checkpoint.
Configuration
Edit config.lua to add routes or tune targets and rewards. Each route requires a unique
id, a start, a targetAverageMph, a reward table, and ordered checkpoints.
How It Works
Install
Drop the resource into your server and add the required dependencies.
Configure
Adjust frameworks, items, locations, permissions, and behaviour.
Test
Run through the key player flow before opening it to the city.
Share
Let players use it, trade it, or build roleplay around it.
Support
Use Docs or Discord support when you need a hand.
Supported Frameworks
Asset Details
- Resource Name
- tss_speedzones
- Version
- 1.0.0
- Category
- Free
- Script Type
- Standalone
- Textures Accessible
- Yes
- Escrow/Open
- 10%/90%
- Dependencies
- None