TSS
TSS

Speed Zones

Key Features

Route Tools

Create practical server routes and job loops with configurable locations.

Framework Optimised

Built around common FiveM frameworks and bridge-driven compatibility.

Configurable Setup

Tune the resource to fit your server, jobs, items, locations, and roleplay rules.

Roleplay Ready

Designed to feel practical in live communities, not just in a test server.

Simple Install

Clear drag-and-drop style setup with documentation and support available.

Description

TSS Speed Zones

Standalone one-time average-speed challenges for StreetKings.

Behaviour

  • Driving through a start blip in the correct direction at 15+ MPH starts the zone.
  • StreetKings-style checkpoints, GPS routing, waypoint beams, HUD and results are shown.
  • Average speed is course distance divided by server-timed elapsed time.
  • Cash, player XP and vehicle XP are awarded only on the first successful completion.
  • Completed start blips turn green. Completed zones remain replayable for personal bests.
  • Runs cancel when the player leaves the driver's seat, dies, leaves freeroam, or takes more than two minutes to reach the next checkpoint.

Configuration

Edit config.lua to add routes or tune targets and rewards. Each route requires a unique id, a start, a targetAverageMph, a reward table, and ordered checkpoints.

How It Works

1

Install

Drop the resource into your server and add the required dependencies.

2

Configure

Adjust frameworks, items, locations, permissions, and behaviour.

3

Test

Run through the key player flow before opening it to the city.

4

Share

Let players use it, trade it, or build roleplay around it.

5

Support

Use Docs or Discord support when you need a hand.

Supported Frameworks

StreetKings

Asset Details

Resource Name
tss_speedzones
Version
1.0.0
Category
Free
Script Type
Standalone
Textures Accessible
Yes
Escrow/Open
10%/90%
Dependencies
None

Includes

Documentation
Installation Guide
Free Updates
Discord Support
Free Download
Example Config