Free Assets
Speed Zones
Streetkings
TSS Speed Zones
Standalone one-time average-speed challenges for StreetKings.
Behaviour
- Driving through a start blip in the correct direction at 15+ MPH starts the zone.
- StreetKings-style checkpoints, GPS routing, waypoint beams, HUD and results are shown.
- Average speed is course distance divided by server-timed elapsed time.
- Cash, player XP and vehicle XP are awarded only on the first successful completion.
- Completed start blips turn green. Completed zones remain replayable for personal bests.
- Runs cancel when the player leaves the driver's seat, dies, leaves freeroam, or takes more than two minutes to reach the next checkpoint.
Configuration
Edit config.lua to add routes or tune targets and rewards. Each route requires a unique
id, a start, a targetAverageMph, a reward table, and ordered checkpoints.